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Projectile kinematics

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Revision as of 06:18, 16 February 2026 by Daniel Hall (talk | contribs) (Created projectile kinematics page)
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While the vector represents the actual displacement that an object follows, for projectiles it is often useful to think about the path it takes.  That path that a particle takes is called its trajectory.  

Range

The range of a projectile system represents the farthest possible distance that it might travel.  The range R is inversely proportional to the product of the initial velocity v0 and angle of release θ, and acceleration due to gravity g, such that:

R=v02sin(2θ)g